This new set of rules recreates small-unit
skirmishes set in North America from 1753-1764 (but can also be
used to recreate virtually any skirmish in the Horse & Musket
Era).
Players will
be maneuvering and fighting with units of 5-20 men.
The rules are easy-to-learn and simple-to-use. Units use
various formations such as formed and skirmish, as well as
different volumes of firing to capture the limitations and
effectiveness of muzzle-loading black-powder weapons. Melee is
fast and brutal. Terrain plays a major part in any engagement and
can help or hinder the goals of the player. All of these elements
come together to recreate the tactics and essence of warfare of
the period in North America without using charts to produce combat
results and without the need for tedious record keeping.
Legends of the High Seas
Hoist the Jolly Roger! - prepare to repel
boarders!
Legends of the High Seas is a tabletop
miniatures game set in the Golden age of
Piracy and you take control of brave Royal
Navy Captains, brutal Pirates, or greedy
Privateers who sailed the Caribbean Sea.
The full color manual contains all the rules
you need to gather your crew and set sail on
the high seas!
A series of scenarios enables you to steal a
ship or hunt for buried treasure on your way
to fame and fortune!
A full campaign system is also included to
progress your crews skill and reputation,
along with a range of hired hands and real
Legends of the High Seas such as Blackbeard
himself!
Will your adventures bring you glory or a
walk along the plank to a watery grave?
Save $6.00!
$38.00
$32.00
Legends Of the Old West
Legends of the Old West is a
tabletop miniatures game, which allows you to bring to life the
deeds of the brave lawmen and gunfighters of the most famous
period in America’s history. This lavish, full-color manual
contains all the rules you need to gather your posse and play
games set on the harsh American frontier. Within you will find
eight action-packed scenarios, and a campaign system that allows
you to develop your fighters into hard-bitten heroes and villains
of the Old West.
Fight alongside some of the deadliest figures of
Western legend - such as Billy the Kid, Doc Holliday and Wyatt
Earp. Rob a stagecoach with the James gang, or try to out-draw
Wild Bill Hickock. Grab your sixgun, saddle your mustang and
prepare to take part in the wildest adventure of them all!
By Mark Latham.
Frontier-Blood on the Plains
Frontier: Blood on the Plains is the first
supplement for Legends of the Old West.
Re-write the history books by siding with legendary figures of
this bloody conflict, such as
Crazy Horse and George Armstrong
Custer. Experience the power of an organized cavalry charge, or
earn your eagle-feathers by riding with the Sioux – there will
be no quarter asked and none given!
This book contains new Posses and rules covering the Indian
Wars of the American West, including detailed rules for
representing the main tribes of the Native American nations as
they battle for their very existence.
You will need a copy of Legends of The Old West to use the rules in
Frontier.
The Alamo - Victory or
Death
The Massive success of Legends of the Old West and it's
supplement Frontier: Blood on the Plains has been joined by The
Alamo. This lavish book deals with one of the most infamous
battles in the Old West when the Mexican army fought Texans at the
Alamo mission in San Antonio. Inside you'll find new rules, army
lists and scenarios so you can take your battles to a whole new
scale, creating sweeping military actions to recreate the Texas
war of Independence.
Relive
the battle of the Alamo. Change history at San Jacinto. Hire David
Crockett, James Bowie or even Generalissimo Santa Anna to join
your cause.
You
will need a copy of Legends of the Old West to use The Alamo.
Showdown
Showdown is the third
supplement for Legends of the Old West. Within this book you
will find new rules, campaign advice and hobby tips to enhance
your Old West gaming experience.
Alongside the
'Bloodbath in Dodge' Campaign, you will find a host of ideas for
gaming in alternate settings. These include Gangs of America and
gangsters of Prohibition-era Chicago!
Whether you want to
take on the role of a nameless gunfighter, rescue innocent
civilians from marauding outlaws, rob a train with your fearless
posse, or ride with Butch Cassidy and Sundance, you'll find it
all in Showdown.
You
will need a copy of Legends of the Old West to use The Alamo.
A Good Day To Die
"A Good Day To Die" is a set of rules
designed for skirmish games set in the 19th century, and is equally
suitable not only for the Old West but for Colonial campaigns, platoon
or patrol-level encounters set in any of the full scale wars of the age,
and any number of minor scraps involving explorers, adventurers or other
characters from this most diverse and interesting of periods.
This edition also includes rules for motor vehicles and a selection
of early 20th century weapons.
By Chris Peers.
War In The Forest
"War In The Forest" is a
supplement to the 19th century skirmish level rule set "A
Good Day To Die" and is intended to provide a framework for a
basic campaign or series of interconnected games set in the
forests of Eastern North America in the period between 1690 and
1815.
By Chris Peers and Tim Greene.
OUT OF STOCK
$18.00
War on the Plains
"War On The Plains" is a supplement to the 19th century skirmish level rule set
"A Good Day To Die" and is intended to provide a framework for a basic campaign or series of
interconnected games set in the Great Plains region of North America.
Wilderness War is designed for 15mm but works equally well with
25mm figures. Modification to the ranges, Movement rates, or any
other aspect of the rules is unnecessary. With only slight
modification, these rules can be adapted to most mounting systems.